Apple Archive

iOS 9 wishes

Federico Viticci's iOS 9 wishlist contains my number one gamebreakinig missing feature in iOS:

Seven years into the App Store, I struggle to find a reasonable motivation for not allowing users to set different default apps on iOS. I believe Apple should accept that they can't make the perfect email client or web browser for all kinds of users, and, just like custom keyboards, they should let users choose their favorite app for a specific set of core tasks. If personalization of a user's iOS device has truly become a priority at Apple, then it should be extended to activities that users frequently perform on an iPhone or iPad.

If Apple were to finally make this possible, there's going to be a whole lot of Google iPhones and Google iPads out there.

Racking Mac Pros

imgix is an image processing and delivery service that provides a supremely flexible, high performance, ultra-reliable solution to the problem of serving images on the modern internet. We operate our own hardware, run our own datacenters, and manage our own network infrastructure. At imgix's scale, maximizing efficiency and performance in image processing is critical for success. For this reason, we decided to incorporate Mac Pros in planning the build of our next generation image renderers. Because no existing Mac Pro server rack suited our needs, we designed and built our own.

Crazy custom build. Can't be cheap.

Apple pushing music labels to kill free Spotify streaming

The Department of Justice is looking closely into Apple’s business practices in relation to its upcoming music streaming service, according to multiple sources. The Verge has learned that Apple has been pushing major music labels to force streaming services like Spotify to abandon their free tiers, which will dramatically reduce the competition for Apple’s upcoming offering. DOJ officials have already interviewed high-ranking music industry executives about Apple’s business habits.

Sources also indicated that Apple offered to pay YouTube’s music licensing fee to Universal Music Group if the label stopped allowing its songs on YouTube. Apple is seemingly trying to clear a path before its streaming service launches, which is expected to debut at WWDC in June. If Apple convinces the labels to stop licensing freemium services from Spotify and YouTube, it could take out a significant portion of business from its two largest music competitors.

This clearly calls for an official EU investigation into Google.

‘Apple Won’t Always Rule. Just Look at IBM.’

Apple can’t grow like this forever. No company can.

In a few short years, Apple has become the biggest company on the planet by market value - so big that it dwarfs every other one on the stock market. It dominates the Standard & Poor’s 500-stock index as no other company has in 30 years.

With the kind of money Apple has in reserve, and the kind of growth figures the company is still demonstrating each quarter, this seems like a very, very, very distant future. Apple will remain on top like this for a long, long time.

‘My Apple Watch after 5 days’

The positives far outweigh the negatives for me personally. The audio could be louder and the price more accessible for those with sensory impairment and reliant on the sort of accessibility features Apple offer.

I am now very happy to own an Apple Watch and look forward to making it work well for me.

Molly Watt has Usher Syndrome, a rare genetic disorder that causes deafblindness. Her first few days with the Apple Watch are probably unlike that of any other reviewer, considering her situation. Quite insightful.

China is rewriting the rules of the mobile, and Apple is still winning

But no one has benefited from China’s growing appetite for smartphones more than Apple. Even as the developed world was becoming saturated with iPhones, Apple kept expanding its sales with the help of China. The iPhone first became available in China in 2009, relatively early in its now gloried history, and has kept growing in line with the country’s expansion in disposable income and smartphone demand. This past quarter, Apple sold more iPhones in China than in the United States, belying prognostications that the Chinese market wouldn’t be receptive to such a premium, high-margin device.

With Europe being pretty much a lost cause for Apple, China really stepped in and offered the company more growth potential than Europe ever could.

Apple’s most exciting product since the iPhone

Right now, virtually all reporting about Apple focusses on its biggest new product in years - the Apple Watch. It's the centre of the Apple media show, and no matter where you go on the web, there's no way to get around it or avoid it - even here on OSNews. Apple is the biggest company in the world, so this makes perfect sense, whether you like it or not. Even if the Apple Watch does not sell well by Apple's standards, it will still be a billion dollar business, and it will still leave a huge mark on the industry.

However, I think Apple has a much more interesting new product on the shelves. This new product got its stage time during the various keynotes, and it sure isn't neglected by the media or anything, but I think its potential is so huge, so game-changing, that it deserves way, way more than it is getting.

I've been using touch devices for a really long time. From Palm OS and PocketPC devices, to iPhones and Android phones, and everything in between. I've used them with styluses, my fingertips, my fingernails, but there has always been a hugely important downside to touch interaction that made it cumbersome to use: the lack of any form of tactile feedback. In all these years, I've never learned to type properly on touch devices. I still regularly miss tap targets, and I still need to look at my device whenever I want to tap on something. It's cumbersome.

Apple's new Force Touch and Taptic Engine technology has the potential to change all of this.

This week, I bought a brand new 13.3" retina MacBook Pro, equipped with the fancy new trackpad technology. Remember the hype on stage as Apple unveiled this new technology? For once, they weren't overselling it. This really feels like some sort of crazy form of black magic. The trackpad does not move; it does not physically depress, and yet, when you use it, it's indistinguishable from a traditional trackpad.

When the device is off and the trackpad is, thus, unpowered, "clicking" on the trackpad feels just like trying to click on any other rigid surface. A blind person would not know she is touching a trackpad. Turn the device on, however, and the technology comes to life, turning this inanimate piece of glass into something that feels exactly like a traditional trackpad, clicks and all.

Using Force Touch - where you press down a little harder - is an even stranger sensation; it feels identical to a camera's two-stage shutter button, even though there's no actual downward movement of the pad. My brain still doesn't quite comprehend it. I know how the technology works and what's happening, but it's still downright amazing.

With the ability to give this kind of detailed tactile feedback to your fingers, Apple is on the cusp of solving the problem of the lack of tactility on touchscreens. Once this technology is further refined, it will surely find its way to iPhones and iPads, allowing you to feel individual keys on the virtual keyboard, and buttons in the user interface. Not only will this allow people to type more accurately and find their way around their device, it will also mean that one of my best friends, who is suffering from a very rare degenerative eye condition that will leave her close to blind within 15-20 years, could possibly continue to use an iPhone.

Force Touch and the Taptic Engine are, despite their horrible names, the most exciting products Apple has unveiled since the original iPhone. I'm excited to see where Apple takes this, and once it makes its way to the iPhone, I will have to think long and hard about my choice of mobile platform.

Apple reports yet another record quarter

Apple sold 61.2 million iPhones during the quarter, up from 43.7 million a year earlier and a new March quarter record, while Mac sales were also strong with 4.56 million units sold, up from 4.1 million units in the year-ago quarter. iPad sales were down, however, falling to 12.6 million from 16.35 million.

Another insanely great quarter. Interesting tidbit: it seems like the post-PC world has hit a bit of a bump, because Apple is earning more profit from its PCs than from its iPads.

We put the Apple Watch in the hands of a mechanical watchmaker

This is a new challenge for Apple; can it turn a piece of technology into a massively desired fashion accessory? And can the Apple Watch stand up against its competition, from low-end quartz watches to high-end Rolexes? To answer these and many other questions, we put the Apple Watch in the hands of a mechanical watchmaker, the exact type of person Apple is trying to make obsolete.

John Tarantino is the founder and CEO of Martenero, one of the few mechanical watch companies based in the US. Martenero sells customizable mechanical watches built in New York City for around $500, a price point that undersells the quality of its timepieces. The Verge sat down with Tarantino (and a 42mm Apple Watch with a leather loop) to discuss his initial thoughts on the Apple Watch as a watchmaker and its potential impact on the mechanical watch market, and to find out if he will purchase one.

A very insightful response to the Apple Watch - and let's face it, all current smartwatches.

Will the Apple Watch apps be any good?

The trouble is, no one really knows what makes a good Watch app yet. Apple can hand guidelines to developers, but even it doesn't know for certain how people are going to want to use the watch. Developers almost have to code for it, though - waiting means losing ground, users, and publicity to other apps - so thousands are now taking a crack at it and hoping that they get it right.

Even of they aren't any good yet, they will improve rapidly once the Apple Watch is in the hands of the millions of users who have pre-ordered them (and the many millions more buying them over the coming months). We'll have to wait for the real applications to arrive later this year, when the native SDK arrives. The current ones are just small shells who have to beam virtually everything over from your iPhone, causing lots of performance issues across the board.

I do hope they get better looking though, because my god, the current crop is clunky, busy, and ugly. Those dark transparent backgrounds everywhere remind me of old Android widgets.

“Apple now rejecting applications with Pebble support”

In what is surely to surprise no one, and in what will surely be waved away by the usual people, Apple seems to be rejecting applications from the iOS App Store that mention "Pebble".

We have just had the latest version of our SeaNav US iOS app rejected by Apple because we support the Pebble Smartwatch and say so in the app description and meta-data (we also state in the review notes that "This application was approved for use with the Pebble MFI Accessory in the Product Plan xxxxxx-yyyy (Pebble Smartwatch)". See copy of rejection reason below.

SeaNav US has previously been approved by Apple with no problem, we have had Pebble support in SeaNav for nearly 2 years and there are no changes to our support for the Pebble in this version. What are Apple doing? Have they gone Apple Watch crazy? What can we do?

This application has been in the App Store for two years with the same mentions of Pebble and Pebble support, but now that the Apple Watch is here, that's magically no longer allowed. Further down in the comments, another developer has had to remove Pebble screenshots from his application's description page. About a month ago, I already predicted this kind of bevahiour, mostly because I'm really good at pattern recognition.

I think this calls for an official EU investigation into Google's behaviour.

Apple releases ResearchKit

Apple today announced ResearchKit, a software framework designed for medical and health research that helps doctors, scientists and other researchers gather data more frequently and more accurately from participants using mobile devices, is now available to researchers and developers. The first research apps developed using ResearchKit study asthma, breast cancer, cardiovascular disease, diabetes and Parkinson’s disease, and have enrolled over 60,000 iPhone users in just the first few weeks of being available on the App Store. Starting today, medical researchers all over the world will be able to use ResearchKit to develop their own apps and developers can also contribute new research modules to the open source framework.

It's on github.

Inconvenient truths about the Apple Watch

When Apple first showed off the Apple Watch, I was stunned. It looked glorious and larger than life. Shiny and precision-machined. Like an object from the future that time-traveled back to the present just to blow everyone away.

This past Friday, the first day that the public was allowed to handle and play with the Apple Watch, everyone who had been obsessing over videos and photographs finally got the chance to use one firsthand. I made it to the Apple Store on Friday and was one of those people.

I came away underwhelmed and a little disheartened.

It's almost as if carefully orchestrated press events attended by nothing but employees and hand-picked, pre-approved press outlets, as well as fake renders on a company website, are not a good way to gauge a new product.

The Verge’s Apple Watch review

The first Apple Watch reviews are coming out right now. The Verge's review is incredibly detailed, and also, brutally honest: the Apple Watch has major issues right now, but it does have a lot of potential. The biggest issue highlighted by The Verge is performance, and the video review shows stuttering, loading screens, and unregistered taps on the screen.

But right now, it's disappointing to see the Watch struggle with performance. What good is a watch that makes you wait? Rendering notifications can slow everything down to a crawl. Buttons can take a couple taps to register. It feels like the Apple Watch has been deliberately pulled back in order to guarantee a full day of battery life. Improving performance is Apple's biggest challenge with the Watch, and it's clear that the company knows it.

These seem like the same issues the Moto 360 had when it first came out. Android Wear updates eventually addressed most of these issues, while also increasing its battery life, so I'm sure Apple Watch updates will do the same. Still, it's disappointing that such an expensive, high-profile device suffers from performance issues, especially since it leads to a huge problem for the Apple Watch, highlighted perfectly by Nilay Patel: "there's virtually nothing I can't do faster or better with access to a laptop or a phone".

The other major issue is one I also highlighted in my Moto 360 review and other smartwatch articles: smartwatches make you look like a jerk, and the Apple Watch is no exception.

It turns out that checking your watch over and over again is a gesture that carries a lot of cultural weight. Eventually, Sonia asks me if I need to be somewhere else. We're both embarrassed, and I've mostly just ignored everyone. This is a little too much future all at once.

I worded this in the form of the funeral test (or wedding test if you're not a cynical bastard), and it's a crucial flaw in the entire concept of a smartwatch. It is a major weakness of Android Wear, and also of the Apple Watch, made worse by the fact that, according to The Verge, notification settings simply aren't granular enough.

The Verge also discussed the Apple Watch with their fashion-focussed sister site Racked, and the responses weren't particularly positive - it looks way too much like a gadget and computer, and too little like an actual fashion accessory. Of course, there are many people who have zero issues with that (I'm assuming the majority of OSNews readers do not care), but I personally do. I have enough computers and gadgets in my life, and I want my watch to look like a watch - not a computer.

The Verge eventually concludes:

There's no question that the Apple Watch is the most capable smartwatch available today. It is one of the most ambitious products I've ever seen; it wants to do and change so much about how we interact with technology. But that ambition robs it of focus: it can do tiny bits of everything, instead of a few things extraordinarily well. For all of its technological marvel, the Apple Watch is still a smartwatch, and it's not clear that anyone's yet figured out what smartwatches are actually for.

It turns out that virtually everything I've said about smartwatches in the past - in my Moto 360 review as well as other smartwatch articles - remains accurate even with the introduction of the Apple Watch. It's important to note that I am not saying smartwatches are a bad idea - just that their current incarnations - be they Wear, Pebble, or Apple Watch - are the wrong answer to the wrong question. Nobody seems to have found out yet what a smartwatch is actually supposed to be.

Looking back upon OSNews’ initial iPhone analysis

With the Apple Watch' launch upon us, it's become a bit of a thing to drudge up old internet comments from back when the iPhone was released, and act all smug about how random internet commenters were wrong. Just for fun, I decided to go back into our own extensive archives, and take a look at what we at OSNews had to say when the iPhone was released.

The actual post covering the keynote contains no judgement calls, but a few hours later, Eugenia posted a lengthy analysis of the then-new device. She concluded:

Overall, I think that this product will sell well though and it will bring many new customers to Cingular/AT&T. It won't displace Nokia or Motorola, but it will find a niche of its own. And remember, being "successful" in the phone market does not mean that Apple must get 80% of that market share just like they currently have with the iPod. In the phone market, having a 5% share means more iPhones sold than iPods! I am confident that Apple not only will achieve this, but it will push the whole smartphone market to take over the plain feature-phone market.

The future is convergence, the future is bright!

While Apple (and more so in their specific case, Android) did eventually displace Nokia and Motorola, her conclusion seems pretty spot on - worldwide, Apple holds about 15% of the smartphone market, and that's more, more, more than enough for the company to be crazy super unimaginably successful. And, of course, smartphones are (or have) taken over from feature phones.

I had to dig pretty deep into the comments on the first few iPhone articles to try and find my own analysis - and I came up short. I did stumble upon a few comments from me complaining about the lack of tactile feedback and not being able to operate a touchscreen device without looking at it, and I still stand by those - coming from Palm OS and PocketPC, I knew just how cumbersome using a touch device is while, I don't know, on a bike, because you have to look at them to use them. This bothers me to this day, and it's one of the reasons I'm so excited about Apple's Force Touch technology.

In any case, we also ran a review of the first iPhone, written by OSNews' publisher David Adams. His conclusion:

The iPhone is a great device, that, despite the shortcomings I've cataloged here is a more elegant, usable, and arguably more useful tool than anything else on the market. Over the next year, Apple is likely to make many improvements via software updates, and the subsequent versions are sure to contain new features that make the early adopters quickly eBay their G1 iPhones. Apple has a huge opportunity here to totally dominate the largest and most important segment of the high tech industry, but they will fail to reach their full potential if they don't pay close attention to their customers' needs and put their users first. I hope someone at Apple is reading this, and that they steal all my ideas. If they'd like to hire me as a consultant, my fees are very reasonable.

With the power of hindsight, this seems pretty spot-on, too.

All this being said, it'll be interesting to see what's going to happen with the Apple Watch. One prediction I'm reasonably sure of: it will be a successful product in the countries where Apple's iPhone is doing well - the UK and Ireland, North America, Japan, Australia, and China. Different people will have different perceptions of the word "successful", but we can be reasonable sure that in its first year, the Apple Watch will sell in the millions in these countries alone (I would guess 15-20 million).

Outside of these countries, it will be a much harder sell, for reasons we all understand - you need an iPhone for the Apple Watch, so in countries with fewer iPhones, the Apple Watch won't be a big deal at all. Of course, there's always the possibility of the Apple Watch converting non-iOS users to iOS, but I don't think that number will be very substantial.

The big hurdle to overcome for the Apple Watch is the same hurdle that seems to plague both the Pebble and Android Wear, as well as other wearables: the drawer. It seems many wearables take only a few weeks to end up in the proverbial drawer once the user forgets to charge it one night, doesn't put it on, eventually putting it away in a drawer. If the Apple Watch can overcome this problem, it could be a hit. I don't think it will ever achieve iPhone or iPad status, but it will continue to bring in a steady stream of money.

The secret history of the Apple Watch

A fluff piece, but still an interesting read about the origins of the Apple Watch. Two parts stand out to me. First:

Along the way, the Apple team landed upon the Watch's raison d'être. It came down to this: Your phone is ruining your life. Like the rest of us, Ive, Lynch, Dye, and everyone at Apple are subject to the tyranny of the buzz - the constant checking, the long list of nagging notifications. "We're so connected, kind of ever-presently, with technology now," Lynch says. "People are carrying their phones with them and looking at the screen so much." They've glared down their noses at those who bury themselves in their phones at the dinner table and then absentmindedly thrust hands into their own pockets at every ding or buzz. "People want that level of engagement," Lynch says. "But how do we provide it in a way that's a little more human, a little more in the moment when you're with somebody?"

This makes zero sense to me. If your phone is indeed ruining your life, how is adding another tiny, finnicky screen on your wrist going to help? All it does is add another step between seeing a notification and acting upon it. Instead of staring at just your phone's screen, you'll be staring at both your phone's and your watch's screen. The watch will invariably suck for acting upon notifications (tiny screen, low battery, voice recognition will fail), forcing you to take out your much more usable phone anyway... At which point you might as well take care of everything while on your phone. You'll be back at square one.

There are still interesting use cases for a smartwatch, but saving you from notification overload is not one of them.

Second:

The goal was to free people from their phones, so it is perhaps ironic that the first working Watch prototype was an iPhone rigged with a Velcro strap. "A very nicely designed Velcro strap," Lynch is careful to add.

From the very beginning, I said that the Apple Watch looked a lot like a tiny iPhone strapped to your wrist - unlike Android Wear, which was designed from the ground-up for the wrist (not to a lot of success, might I add, but still). The fact that the Apple Watch literally started out as an iPhone strapped to your wrist is telling, and explains why the device seems to be so convoluted and complex.

Apple has a far better track record making stuff people want, so there's a considerable chance this is exactly what people want, but not once while using my Moto 360 I thought to myself "if only this thing was even more complicated and convoluted, than I would not want to ditch this thing in a drawer!".

Tim Cook: pro-discrimination ‘religious freedom’ laws are dangerous

I'm not a huge fan of Tim Cook professionally (personally, on the other hand, he seems like a nice guy), but on this one, he's 100% right.

There's something very dangerous happening in states across the country.

A wave of legislation, introduced in more than two dozen states, would allow people to discriminate against their neighbors. Some, such as the bill enacted in Indiana last week that drew a national outcry and one passed in Arkansas, say individuals can cite their personal religious beliefs to refuse service to a customer or resist a state nondiscrimination law.

Others are more transparent in their effort to discriminate. Legislation being considered in Texas would strip the salaries and pensions of clerks who issue marriage licenses to same-sex couples - even if the Supreme Court strikes down Texas' marriage ban later this year. In total, there are nearly 100 bills designed to enshrine discrimination in state law.

America is the land of opportunity. Just don't be black, gay, or transgender.

Fear of Apple

There is an unfortunate climate of fear in the software community today. It is primarily in ephemeral video interviews and podcasts that we get any semblance of coherent criticism and even then it is reticent. Worse than the fact that this criticism is relegated to verbal discussions is that it is later renounced by the very same designers and developers when they are interviewed in the more permanent-seeming medium of the written word. In written interviews, these fair-weather critics go on to reverse their opinions and praise the products of modern minimalist UI design because it is more convenient not to risk questioning powerful industry leaders.

If there is just one article you read this month, let it be this one. Do not skip this.