NVIDIA is proud to announce PhysX SDK 4.0, available on December 20, 2018. The engine has been upgraded to provide industrial grade simulation quality at game simulation performance. In addition, PhysX SDK has gone open source, starting today with version 3.4! It is available under the simple 3-Clause BSD license. With access to the source code, developers can debug, customize and extend the PhysX SDK as they see fit.
I’m not well-versed enough in this area to gauge how big of a deal this news it, but regardless, it seems like a good contribution to the open source community.
That’s kinda cool.
It’d be nice if PhysX wasn’t tied to CUDA, though.
Apparently there are software fallbacks with acceptable performance.
It’s open source now, so OpenCL support can be added, if people were serious about it.
I guess they don’t want to maintain PhysX anymore now that they have RTX for their vendor lock-in…
I mean, you’d think they’d just release Phsyx 5.0+ that is tied to RTX. Easier than making sure Phsyx source is clean enough (patent wise, and code wise) to release on github at least.