Moments ago at NVIDIA’s SIGGRAPH 2018 keynote presentation, company CEO Jensen Huang formally unveiled the company’s much awaited (and much rumored) Turing GPU architecture. The next generation of NVIDIA’s GPU designs, Turing will be incorporating a number of new features and is rolling out this year. While the focus of today’s announcements is on the professional visualization (ProViz) side of matters, we expect to see this used in other upcoming NVIDIA products as well. And by the same token, today’s reveal should not be considered an exhaustive listing of all of Turing’s features.
If you’ve been holding off on upgrading a 10×0 or earlier card, you’re about to be rewarded – at Gamescom next week, NVIDIA is expected to unveil the consumer cards based on the Turing architecture.
Wait a few years for them to shake the bugs out. I think I did just fine getting a 1050Ti last year – by the time I’m ready to get another card, they’ll have worked out the kinks and be at a volume that lowers the price.
Yes, did the same myself! A well performing card for a good price. I don’t buy games new so I bought the card only to play Tomb Raider 2013, the newest ‘AAA’ game I own.
That brings up an interesting point – games drive sales of video cards. Until they get a killer AAA title that practically DEMANDS the new architecture, sales will probably be slow. Most game devs will be waiting for a decent market saturation of the cards before using the new features in games.
Two letters… VR. With new headsets raising the resolution, and needing the extra power to drive the required high framerates, VR will be what is driving later hardware. Right now we are getting close to the point where most games don’t even make our GPUs break much of a sweat. Once they start throwing out the requirement for outputting twice the data for VR, graphics cards fall to their knees.
VR “merely” needs twice the power – you render each scene twice using a slightly different viewpoint. No, what will be driving the next gen of video is ray tracing. Note the ray tracing engine built into the new architecture. This is resetting the clock on the performance race by changing the goal posts. Once a big AAA title requires hardware ray tracing to play, the next gen will start selling in bulk.
It’s probably most practical to just buy what’s on top of Steam hardware survey – it’s virtually guaranteed to be well supported for quite a while (looking at the survey now, https://store.steampowered.com/hwsurvey/videocard/ you both made a good purchase )
The next GPU for me will probably be post Navi…
It’s certainly going to be interesting to see what if the Zen team members that went over to RTG come up with anything innovative to go up against NVidia like they did with Intel.
Also got the FE when it was at it’s lowest sale point… so it was a decent deal. It’s a very solid looking card and performs respectably.
Edited 2018-08-15 02:17 UTC
Last time I decided to vote with my wallet and got a Vega instead, which is very usable with Free drivers alone. It would be a shame if NVidia had no competition.