No Man’s Sky is a video game quite unlike any other. Developed for Sony’s PlayStation 4 by an improbably small team (the original four-person crew has grown only to 10 in recent months) at Hello Games, an independent studio in the south of England, it’s a game that presents a traversable universe in which every rock, flower, tree, creature, and planet has been “procedurally generated” to create a vast and diverse play area.
“We are attempting to do things that haven’t been done before,” says Murray. “No game has made it possible to fly down to a planet, and for it to be planet-sized, and feature life, ecology, lakes, caves, waterfalls, and canyons, then seamlessly fly up through the stratosphere and take to space again. It’s a tremendous challenge.”
Minecraft comes to mind – obviously – but No Man’s sky goes much, much further. You’re looking at a procedurally generated universe with millions of individual, unique planets and individual, unique ecosystems, each evolving over time.
At the end of the day, the only thing that matters is this: is the game fun? If not, gamers aren’t going to give a rat’s ass about all that technical wizardly. So we’ll see how it turns out.
As of now it’s just a very nice looking game. Concept is not new (venture the void is similar and more than 10 years old: https://www.youtube.com/watch?v=YS1yuygr2Hs)
It’s not “like Minecraft but much bigger”, as the worlds are not really editable.
The problem with these kind of open procedurally generated games is that the quests also have to be generated the same way, and this usually epic fails (remember Daggerfall?). Only very few games succeeded at this and it’s because they have an incredibly huge amount of content (like Nethack).
So, for now, to me it’s just pure hype. Let’s wait and see.
Yeah, personally I think the best result probably comes from a combination of a procedurally generated world and hand-crafted content and parts.
Did anyone else instantly think of the game “spore” after reading this description? In the case of spore, the idea was more interesting than the game play, IMHO, but No Man’s Sky can take the concept in different directions. Of course modern improvements in hardware should provide much more realism and immersion.
Minecraft does come to mind, as mentioned, but there are tons of other games that are procedurally generated too, steam even has a collection specifically for procedurally generated games:
http://steamcommunity.com/sharedfiles/filedetails/?id=175642667
Wikipedia has some other titles w/links, like Cube World, which was developed by a single person.
http://en.wikipedia.org/wiki/Procedural_generation
This genre will just get better over time, at least visually and technically. Who knows if it’ll be more fun than scripted plots inside of deliberately designed worlds though? When I used to play, my favorite kinds of games were those like Halflife and No One Lives Forever. Can these kinds of games work inside of procedurally generated worlds? I think possibly yes! Instead of modeling 3d buildings and terrain, they could be generated randomly using constraints appropriate to the event ordering, aesthetic, and difficulty desired at a specific point in the plot. The game could produce a brand new world every time you played it. And because it’s procedurally generated from a small seed, the world can be huge without huge amounts of storage.
I wonder if gamers would feel alienated by having a different experience from everyone else who played the game? Would you loose the social connection to others if you played the same adventure game with a different generated world? Interesting dilemma.
I immediately thought of http://en.wikipedia.org/wiki/Noctis (though I didn’t remember the title; luckily, the list on the Wiki article you linked to includes Noctis). And by extension, of Elite (how could you not think of Elite?! ;p ). Generally, No Man’s Land seems like Elite and especially Noctis (also a one-man show BTW) on steroids…
Well, I also thought about Oolite, another Elite clone, but it seems that this game isn’t procedurally generated… :/
Robsinson’ Requiem : http://www.youtube.com/watch?v=RllFvqrMlcY
Pioneer Space Sim : http://pioneerspacesim.net/
Infinite procedural Terrain : http://www.youtube.com/watch?v=1axTirlOkvI
Dr Typo’s Planet Engine : http://drtypo.free.fr/screenshots.html
Sean O’Neil’s sandbox : http://www.sponeil.org/Sandbox-exe.zip“ rel=”nofollow”>http://web.archive.org/web/20061104133933/http://www.sponeil.org/Sandbox-src.zip“ rel=”nofollow”>http://web.archive.org/web/20061104133933/