EA has already redesigned a group of its games specifically for the iPhone, and the company’s been pretty successful in its plight thus far. However, they’re changing their focus to design entirely new games specifically for the iPhone platform, and they’ve made an entire (small) studio, called 8lb Gorilla, to design and deploy said games. The first iPhone title coming from the group is, of course, all about zombies and the splattering thereof.
I’m sure the iPhone users will eagerly look forward to…
zombies and the splattering thereof
zombies and the splattering thereof 20X world cup edition
zombies and the splattering thereof 2011
zombies and the splattering thereof 2012
zombies and the splattering thereof 2013
What about “Zombies versus Madden”?
Oh yes, that’s the super elite sister product with all new features to deliver the ultimate gaming experience.
The same procedure as last year, Miss Sophie?
The same procedure as every year, James.
Edited 2009-07-14 04:12 UTC
Amusingly, I had just repurchased Quake 1, installed, and played through one of the more watery levels, which involved… splattering a couple dozen zombies. I saved my game and decided to check out the headlines on OSNews. And the first story I came across was this one. 🙂
But honestly, I’d have to say the the 1995 zombies are a lot more fun to splatter than all these fancy, modern, new-flangled zombies. The new ones are just all textels and no character.
What happened to EA? They had interesting titles when they started when Bill Budge (Pinball Construction Set) was still fresh. Wasn’t Battle Chess one of theirs? That would be good for iPhone.
There are so many things that they could do, but Spore (whatever) and The Sims 3 are hardly worth playing, are they?
If they could work out controls that made sense, it would be a good thing. I’m not sure id Software’s thinking on Doom Resurrection’s controls is right or not, but it works.
Well The Sims is very popular and I bet people will love to take that game with them as they move around.
Not sure about spore though.
They started to suck. Too much interest in making smallest common denominator games that “sell”, to little interest in making actually good games.