I don’t know how likely an implementation of OpenGL 2.0 would be. OpenGL 2.0 is all about programmable hardware. It would appear that anything like Mesa, which is a software implementation, wouldn’t be at all usable for OpenGL 2.0
he’s quite obviously a troll and an idiot: OpenGL 2.0’s specs aren’t even anywhere near finalized yet, as anyone who’s not been living under a rock for the last 10 years would know.
So unless a genius like Akim would like to suggest how the team can start implementing a nowhere-near-finalized standard, I suggest he kindly shuts the fsck up.
Perhabs one should know that the DRI project (dri.sf.net) is using the Mesa GL implementation as (code)base for their HW Accelerated X(GLX) OpenGL Drivers. WarpGL (or similar) does the same. So it’s importand e.g. to have software callbacks if hardware is not able to render some specific things, as well as to have the framework!
-A
Very well done Brian (who knows where OpenGL on LINUX would stand, if you wouldn’t have done all this incredible work)
A bit small list of features for ver. 5.0. Ok Open gl 1.4. Are there any speed up’s? Did they say when will they start towards OpenGL 2.0?
Why should I care?
Perhaps no one should develop anything simply because you don’t care…
Sheesh
I don’t know how likely an implementation of OpenGL 2.0 would be. OpenGL 2.0 is all about programmable hardware. It would appear that anything like Mesa, which is a software implementation, wouldn’t be at all usable for OpenGL 2.0
he’s quite obviously a troll and an idiot: OpenGL 2.0’s specs aren’t even anywhere near finalized yet, as anyone who’s not been living under a rock for the last 10 years would know.
So unless a genius like Akim would like to suggest how the team can start implementing a nowhere-near-finalized standard, I suggest he kindly shuts the fsck up.
Perhabs one should know that the DRI project (dri.sf.net) is using the Mesa GL implementation as (code)base for their HW Accelerated X(GLX) OpenGL Drivers. WarpGL (or similar) does the same. So it’s importand e.g. to have software callbacks if hardware is not able to render some specific things, as well as to have the framework!
-A
Very well done Brian (who knows where OpenGL on LINUX would stand, if you wouldn’t have done all this incredible work)
When will I have Open GL drivers for my Trident Blade 9880? I can’t find it, neither for Linux nor for Windows…
Google is your friend (first link, again…)
http://www.tridentmicro.com/site/go.asp?newsid=9&dest=drivers
http://www.tridentmicro.com/site/godrv.asp?dest=drvdown&newsid=19&l…
The 9880 only supports OpenGL for Win98/ME, not any NT-based OSs.