OpenVG is a standard API for hardware accelerated vector graphics. It’s meant to accompany OpenGL on the road to fully hardware accelerated rendering framework. Unfortunately up till now there was no Open Source implementation of it. Zack Rusin just released the first implementation. He talks about it in his blog and this posting to the Khronos OpenVG forum.
I hope developers out there (hello Cairo guys!) take a look in this project. It seems to have the best intentions and surely has some background about the way it works! =]
openvg and others khronos technology are interesting, it seems to me the real need for stabdard and hw accel graphics lib on unix and other oses.
Nice
Edited 2007-01-17 15:35
This guy is a machine. He has turned out so much funky GFX code for Qt. If KDE4’s visuals rock, he will be a large part of the reason why.
…but these are the kinds of additions that will matter a lot at some point.
re: borker… *IF* KDE4’s graphics rock?! Oh ye of little faith.
isn’t that the guy that was supposed to be working on glucose? what ever happened to it? or is this it?