We already covered earlier articles in this series, but I want to highlight this one too, because it covers one of the most unique consoles ever developed – the Atari Jaguar.
The designers of the Jaguar departed from the traditional architecture where one CPU drives fixed-pipeline audio and graphics chips as we saw earlier in the series with the SNES and Genesis.
If we find a Motorola 68000 like in the Atari, Amiga, and Genesis (albeit running at 13.295 Mhz) and a sprites engine (called Object), there is also two 32-bit RISC processors running at 26.59 MHz called TOM and JERRY.
The Jaguar is wild.
The link is wrong… The 2nd link should be http://fabiensanglard.net/another_world_polygons_Jaguar/index.html I think.
I still have mine. But my heart still yearns for the games on the Atari 800xl, so I currently have mine connected to a C= 1084S.
I’ve got a bunch of “classic” consoles, including the Jaguar. Even got a skunkboard. I’ve not done anything significant on the Jaguar yet, but I have contributed bug fixes to smac/sln. It’s definitely one of the more “interesting” consoles to program on.