Eve Online is unique among spacefaring games — not just for its complexity, but for its structure. The galaxy of New Eden is composed of nearly 8,000 star systems, each one placed into the virtual firmament by the hand of its creators at CCP Games. Some are easy to find, while others are hidden.
Few players have actually visited all of New Eden’s known star systems. Fewer still have visited the thousands more that are hidden from view. But only one has visited all of them without losing a single starship. The journey took 10 long years.
That’s quite an amazing achievement, especially considering Eve Online is incredibly boring.
> especially considering Eve Online is incredibly boring.
I guess there are a few people who feel differently.
https://en.wikipedia.org/wiki/Eve_Online#Subscribers
” especially considering Eve Online is incredibly boring.”
And why is it is incredibly boring?
Because it’s not a fucking First Person Shooter?
Moron.
PS. there is +*NOTHING* more boring than a First Person Shooter.
I did not call it boring, Thom did, and I think it’s dumb to call something boring just because one does not enjoy it.
settle down
Interestingly, that graph ends 5 years ago.. Not exact an up-to-date source. For all we know, they could be down to 3 users..
This is an achievement? A group of developers create a completely deterministic virtual environment and create rules for that environment. Then other people, for whatever reason, decide they want to try their hand inside this virtual environment. Unless this virtual environment interfaces with the real World (yes there actually is one) there is *no achievement.” There is only achievement in the context of the deterministic game. Games are a way to take advantage of the evolutionary compulsion of humans to feel accomplishment – even when there is no real accomplishment. It’s like religion. They just make up the things that give them the feeling of accomplishment.
It’s not dating, or kissing, or falling in love, or building a real car in a garage, or taking a hike on the beach. Games are made for accomplishment junkies who are willing to trade their real life for a virtual life – because they don’t have enough imagination to make their real life what they might like. Why not just take on someone else’s rules? Then no one has to think about their own life. So much more enjoyable. And so is heroin. The downside is that games are a fake deterministic world eating up our creativity. I mean, even if people are watching a contrived real football game, at least there are real people doing something and it isn’t a character in a game following a strict deterministic rule set. Almost anything could still happen. Not so with games.
I am not an accomplishment junkie and while I am a computer junkie, I am not a game junkie. I have a very low sense of accomplishment (it’s not where I gain meaning in life) so games can’t capture me. I find them all incredibly boring. They make them look better and the rules usually fall in various specific subsets that don’t change. People should put their controllers down and get out an get some air.
I wonder what this guy is going to think when he’s on his deathbed. “Man I’m REALLY glad I spent 10 years in that stupid game.”
From the article it sounds like he was spending about 1.5 hours a day doing that. So it is not like he could not do other things as well. I guess if he personally enjoyed doing it, then it is time well spent.
let_people_enjoy_things.gif