XP-Erience.org carries the news about the release of an in-game footage of Doom III. The 37 MB video is in the DivX format (captured by a camera, so the quality is not great, but it is more than enough to show the impressive lighting effects in the game). Real screenshots can be found at Avault. ExtremeTech reported that the demo was running on a Pentium4 2.2 GHz, with an unreleased ATi graphics chip, codenamed R300. In other graphics news, Microsoft has just released the SDK of DirectX 9 Beta 1 to their beta testers.
Some mac-expo’s ago, Steve told us that the Geforce3 will be first available on mac (and it was) but there was also some kind of a DoomIII Demo, which should be available for Mac,…?
All I can say is… WOW! The shadow effects are the best I’ve ever seen. When the monsters come from behind and cast a shadow in front of the player it made my hair stand on end. I don’t think any game has ever actually made me scared, but just the movie footage managed to make me feel tense and fearful. I can’t wait for this to be release.
I think it was the Tokyo Show and there was a video of Doom III running on a Geforce 3 on a Mac. It really showed what the game engine was capable of. Impressive levels and dynamic lighting. Hopefully it will be as good as doom was gameplay wise.
My GeForce 2 MX 400 has always been lacking, but now I guess it’s at a point where I have to upgrade.
Before you buy a new graphics card, make sure you read this:
http://www.osnews.com/story.php?news_id=649
However, I noticed one small bug in the game… those two fat, undead guys? They’re identical. Now, unless the guy that died/was possessed was cloned *after* such, he and the rest of his clones shouldn’t look that way.
But I’m just being nit-picky… the graphics look awesome, though.
Just add a 1 to the end of the link (.zip1), since it seems as if the site owner tried to minimise monthly bandwidth quota. (s)He’ll have to try better than that next time.
PS. Hopefully I’ll finish the download before ELQ sanctions this post.
Heh, you’ve not played many FPS have you? All of the
enemies belonging to a particular class (for example,
the kamikaze bombers in Serious Sam) in an FPS are
exactly the same – in appearance as well as behaviour.
If you were a designer for such a game, just think of
the immense effort you’d have to put in to model each
and every enemy in the game individually!
Ranjit.
They could probably use a bit of heuristic and change ever so slightly the appearance of each guy, but thinking about it, how many games have you seen were every monster was different?
getting back to the original Doom, all Imps where looking the same, all trooper were looking the same, etc.. It’s always been that way
Well, the shadow casting I’m used from OFP. Like when lying in the woods between the trees waiting to snipe the enemy base and suddenly seening shadow to grow in front of me, I know I don’t have ’nuff the to flip and escape the headshot
The link no longer works.
Thank you for the heads-up, although I follow graphics fairly closely.
Thinking about getting an orig. GF3 or a GF4 TI4200