In this chapter, you will learn the basics of the MMAPI and its implementation on Nokia devices. After studying the two example applications provided, you should be able to add multimedia playback and audio/video capturing features to your own application. Also, mobile gaming and mobile applications are hot! Games need to have flashy and stylish graphics, and the standards are now higher than ever. Mikko Kontio tells you how to develop 3D graphics for your J2ME devices with the Mobile 3D Graphics API.
My experience of the various Java graphics standards has been one of woeful performance. What will be the point of developing 3D applications for J2ME-enabled devices if you are incredibly limited in terms of what can be done by the slow performance of Java 3D?