Many moons ago, around the time when Andreas formally resigned from being Serenity’s BDFL, I decided that I want to get involved in the project more seriously. Looking at it from a perspective of “what do I not like about this (codebase)”, the first thing that came to mind was that it runs HERE points at QEMU and not THERE points at real hardware. Obvious oversight, let’s fix it.
↫ sdomi
There’s no way for me to summarise this cursed saga, so just follow the lovely link and read it. It’s a meandering story of complexity, but eventually, a corrupted graphical session appeared.
Now the real work starts.
> it runs HERE points at QEMU and not THERE points at real hardware. Obvious oversight
This wasn’t an oversight from Andreas, it was intentional.
> let’s fix it.
Wish them best luck to them