Nearly 30 years after the launch of the Virtual Boy, not much is publicly known about how, exactly, Nintendo came to be interested in developing what would ultimately become its ill-fated console. Was Nintendo committed to VR as a future for video games and looking for technological solutions that made business sense? Or was the Virtual Boy primarily the result of Nintendo going “off script” and seizing a unique, and possibly risky, opportunity that presented itself? The answer is probably a little bit of both.
As it turns out, the Virtual Boy was not an anomaly in Nintendo’s history with video game platforms. Rather, it was the result of a deliberate strategy that was consistent with Nintendo’s way of doing things and informed by its lead creator Gunpei Yokoi’s design philosophy.
↫ Benj Edwards and Jose Zagal at Ars Technica
I’ve never used a Virtual Boy, and in fact, I’ve never even seen one in real life. It was mythical object when I was not even a teenager yet, something we read about in gaming magazines in The Netherlands. We didn’t really know what it was or how it worked, and it wasn’t until much later, in the early YouTube age, that I got to see what using one was actually like in the countless YouTube videos made about the device.
It seems it caused quite a few headaches, was cumbersome to use, had very few games, and those that were sold ended up collecting dust pretty quickly. In that sense, it seems not a lot has changed over the past thirty years.
The Virtual Boy was neat. I got to try one, and the 3d perspective was interesting for the time. The problem was the lack of color. It had the single color of red. Black was there due to the absence of light, but I don’t think that count as a color in this case.
That’s a good write up! The same information is covered in the outstanding video by The Gaming Historian.
https://www.youtube.com/watch?v=Jjz4bls_gPs
One specific aspect that I think is really interesting is, in the US the Virtual Boy was heavily marketed as a cool, 32-bit console, almost as competition with the popular Playstation. But Gunpei Yokoi only ever intended for it to be a fun toy. I feel so bad for him, and for the device. The whole situation was just one unfortunate mess after another.