The struggle to bring back Baldur’s Gate after 17 years

Baldur’s Gate is one of the most revered RPG series in video game history. It helped write the book on Western-style RPGs, putting a focus on memorable followers and party-based combat, and tossing it all in a blender with a dungeon and a dragon. Nearly two decades later, it’s back.

Beamdog is a small studio, but they have grand – verging on grandiose – plans. The company was founded by Trent Oster, BioWare co-founder, and Cameron Tofer, former BioWare lead programmer. They’ve been quietly tinkering away on Enhanced Editions of classic BioWare and Black Isle RPGs like Baldur’s Gate, Baldur’s Gate II, and Icewind Dale, culminating in today’s release of an all-new expansion, Baldur’s Gate: Siege of Dragonspear. Oh, and they also recently brought on David Gaider, aka That Guy Who Made A Lot Of The Best Words In Dragon Age And Other BioWare RPGs For 17 Years.

The Infinity engine games – the Baldur’s Gate games, Icewind Dale, and of course the best one, Planescape: Torment – all make up the first golden age of RPGs. And today, we are lucky enough to witness the second golden age of RPGs, with games like Pillars of Eternity, Wasteland II, and Torment: Tides of Numenera, and cleaned-up versions of the classics. It’s a really great time to be a fan of classic RPGs.

And it’s about to get even better.

“Basically, Baldur’s Gate III, every two weeks when we call [Dungeons & Dragons publisher] Wizards of the Coast, something comes up,” said Daigle. “The Baldur’s Gate III thing, when are we going to do that? I think the answer is when the right people and the right partners line up, something big will happen.”

Yes please.

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