Linked by Eugenia Loli-Queru on Thu 30th Aug 2001 17:47 UTC, submitted by Mike Bouma
Multimedia, AV Here`s an interview with one of the members of Maturefurk, the winners of the largest demo-party ever! A record breaking figure of 5,000 people attended this year`s Assembly party and they voted the Lapsuus demo (DivX video) for the Amiga as the best of all. This is quite remarkable since they only used a 50 mhz 68k Amiga with an AGA chipset (released in 1992) for this demo. It`s a great demonstration of the 3D capabilities which existed on Amigas since a decade ago. Read more for more information regarding the origin of the Demo Scene and other relating info written by Mike Bouma, a long standing Amiga user.
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Cool demos!
by Trex on Thu 30th Aug 2001 19:34 UTC

And good to see the Scene is still this hot, hope to see more good stuff like this!

Cool demos 2 !
by The Scenemaster on Fri 31st Aug 2001 02:07 UTC

I hope this isn't their last demo for the Amiga. I hope to download a new one next year !

Now it`s time for people to concentrate on getting the most out of the new Amigas which are coming our way real soon. I`ll will be buying an AmigaOne 1200 because it will give me full AGA compatibility as well.

Cool
by Kevin on Fri 31st Aug 2001 16:29 UTC

Cool!

3d capabilityies??
by phloe on Fri 31st Aug 2001 17:49 UTC

amiga NEVER had any 3d capabilities! the never was any 3d-related hardware: it was/is all software.... which makes the scene coders all the more god-like! ;)

Re: 3d capabilityies??
by Mike Bouma on Fri 31st Aug 2001 22:01 UTC

Obviously you never played any early 3D games on the Amiga, these existed well before anything remotely impressive was available on other platforms. Trex Warrior (created by the team who did Lion Heart for the Amiga http://www.cus.org.uk/~alexh/games/lionheart/lionheart.html) for instance was one great 3D game I loved to play very much, in this game you would fight against different spaceships in a 3D arena. Some years later Doom was hyped very much within the video game industry. Sadly for Amigans this game wasn`t designed to use Amiga`s chipset features, thus it needed alot of CPU power to be played. Partly because most Amigans hadn`t upgraded their hardware to reasonable CPU specs, ID Software decided not to release it on the Amiga platform. I still think it was a strange decision, as Doom needed the best possible PC hardware configuration available to the PC at the time and caused a real rush to the shops by consumers. Doom (and later Quake) finally made it to the Amiga when its source was released by ID Software. A shame really that they decided not to port it, as it runs with ease on hardware available for Amigas at the time. Maybe it could have done the same for the Amiga as it did for the PC. Also note that Amigas have a very commendable reputation within the 3D field. Not only were most 3D renderings done on Amigas during the mid-eighties-early nineties (i.e. Babylon 5), the first virtual reality systms also used Amiga technology. With fast CPUS on the horizon Amiga has the ability to start playing a role within 3D market segment again.

Re: 3d capabilityies??
by Mike Bouma on Fri 31st Aug 2001 22:23 UTC

> never was any 3d-related hardware: it was/is all software.... Note that many Amigans nowadays use specialized 3D games orientated 3DFX Voodoo video cards with their classic 68k or PPC Amigas. ;)

Fabulous!
by R2/Kyyl Prod. on Sat 1st Sep 2001 12:44 UTC

Amiga still RULEZ!!! Doesn't this tell something about PC coders? 10-year old hardware beats their ass - Amazing! By the way, the same crew made last years Assembly winning demo for PC.

Amiga Rulezz nothing else..
by Gigatron2K1 on Sat 1st Sep 2001 18:56 UTC

No anims, no OpenGl no Direct X or what else Pure Code of fast assembler 68060, So, hope we 'll see the next demos on Aone with G4/750mhz in full high-resolution and Real-time calculation **no fake like on PCs** Amiga can do more, but with a good Coder ;)

Few notes...
by eSa on Sat 1st Sep 2001 22:14 UTC

Maturefurk == Futuremark, most the people behind those 2000 & 2001 Assembly prods. are from company MadOnion (former Futuremark division of Remedy) . So, essentially they are PC coders these days... They have backgrounds from Amiga and PC scenes. And you can do decent demos with PC, it's just that...well.. I personally simply believe, that when Amiga demo scene (by large) died, also the real scene died. Sadly it isn't the same anymore.