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The SST-1 and Voodoo3 programmers manuals are both openly available. They're actually extremely good pieces of documentation. Unlike most of Intel's specification sheets, they're not just simple register descriptions. 3dfx's documentation describes the general theory of operation of the graphics chip, describes how to do specific tasks, and provides both detailed register descriptions and implementation notes.
You can find the Voodoo 3 specs here: http://v3tv.sourceforge.net/download/voodoo3_spec.pdf
When they were around, they were the best cards by a wide margin. But no, they had to keep Glide to themselves and carved themselves a niche in obscurity (as well as only catering to the gaming crowd and basically ignoring the rest of the market).
I'm glad that there are those that still support the cards. I hope they'll be able to build Vista drivers as well. It's disappointing to see the support doesn't extend to the Voodoo 2 cards. I know someone who has an old gaming rig in the basement with two Voodoo 2 cards in SLI. It was a sweet system.
Does anyone have any experience in how well they're supported in Linux?
"Generally very good, I have Voodoo3 2000 AGP card in my 2 x AthlonXP 2000 FreeBSD box. Works very good with X11 drivers. "
Can confirm this. Along with a 500 MHz Intel CPU, the Voodoo3 (without fan!) was my first run of RTCW, glquake and lsdldoom some years. On FreeBSD 4 with XFree86 drivers. Fine hardware. Well supported and very silent. :-)
Can someone please test these drivers under Vista and tell me if they work or not. I wont switch to Vista because my second monitor (3dfx card) would not work under vista, even though i never tried any drivers ( i thought vista should have em already)
Please Help,
Thanks
I don't have one of theses cards to test... but, IIRC, Vista can only handle ONE graphic card drive. That means you can use several ATi or nVidia video cards, but you can't have mixed card in your setup.
That probably falls in the same case for your only 3dfx card used in your second monitor...
Not sure, but one of reasons to this limitation (by design) may be the content security using HDCP and because Aero.
I still own a win98 box with a V5 5500 which is used not just for retrogaming, but for ProDesign 3d, an old DOS based CAD program that had glide support (I still prefer it to 3ds max for a number of things - like floating point accuracy to more than three decimal places)
For non shader applications, the Voodoo 5, or even a SLI voodoo 2 setup can give both nVidia and ATI's 'top end offering' from five years ago a run for their money, easily being the equivalent of a Ge2 or Radeon 8500.
It's hard to justify throwing away anything that still works and can perform a needed job - so it's nice to see fan support like this.
Now if we could just get some X11 drivers better than the reference ones 
Yeah, I remember the outcry when 3dfx went under. That was a sad day indeed. I don't remember anything about graphzilla, though. I was always under the impression that NVidia bought 3dfx and the first GeForce was based on a hybrid combo of the Rage and Voodoo chipset. Apparently I was wrong.
Good for the community to keep things going. Kudos to them.
The Inquirer refers to nvidia as graphzilla
http://www.theinquirer.net/default.aspx
Does anyone know if any opensource hardware projects are based around the released 3dfx designs?
The first time nVidia 'admitted' that they were using 3dfx tech in their cards was the GeForce FX line (you remember the FX5800 dust buster?) There was a video presentation that showed the 'fx' from the 3dfx logo combining with 'GeForce'.
As it turns out, though, if I remember correctly, nVidia had been using 3dfx 2D intellectual property in at least the GeForce 4. I think the FX series was just supposed to be the first 'collaborative' release between the two sets of engineers.
I dont know what the hell it is with that GraphZilla, but I can tell that it's NVidia that bougth them (http://en.wikipedia.org/wiki/3dfx). I would have like to see those Voodoo5 in SLI. I guess it would have been a killer scene, in particular with the 4 GPU card. Wish 3DFx would still be alive 
what was/is so special about these cards?
I think it was a combination of two things, GLIDE and Image quality. Glide provided a low-level API for game developer so that they could squeeze the max performance out of the chips. As far as image quality, they were definitely one of the best. I think only Matrox beat them as far as 2D quality, but for 3D they were the king.
Actually, by the time the TNT came out, 3dfx was behind in image quality. The "3dfx look" that was a revolution with the Voodoo 1 was by the time of the Voodoo 3 dismissed as overly filtered and washed-out. They were behind NVIDIA in offering advanced filtering modes and graphics effects, and totally dropped the ball on 32-bit rendering.
3dfx was a pioneer in the 3D add-on card business. And they were a fun company -- they had commercials talking about how their chips could perform so many operations a second and how this could be used to save lives... and instead they play games.
Plus, the Voodoo 2 cards were the first cards to be end-user expandable in terms of parallel...ity (I guess? haha). It's where SLI originally came from: Scan Line Interleave -- the two cards would render every other scanline, thus improving performance by allowing each card to render 'half' the screen. The Voodoo 5 5500 expanded on this idea in a single card (being two processors on one card), with the would-have-been follow up, the Voodoo 5 6000 having 4 processors. (There are some V5 6k's out there, but most have a problem of some sort).
As touched on by one of the above posters, their Image Quality (IQ) is /still/ considered some of the best by some people. Their method of Anti-Aliasing was absolutely amazing. The Rotated Grid SuperSampling method employed by them had some of the most amazing 4xFSAA available. That being said, it was also /incredibly/ memory and computationally expensive, so running Counter-Strike (original) at 1024x768 w/ 4xFSAA is... playable, but not amazing, performance-wise.
Really, they were just a cool company. It's hard to say why their cards were so cool.
Rampage would've been great. There's a lot of good information about it out there, most notably on Rashly's 3dfx page: http://www.rashly3dfx.com/products/rampage.html.
Somewhere there is even a Rampage in the hands of a collector (probably Italy). I think they found some drivers for it and fired it up. 
I'm currently running Vista 64bit with unsigned, beta drivers by nVidia. I also have unsigned, beta drivers for my Creative sound card. I don't think signed drivers are a must as my system would not be running.
If you think about it, nobody will pay to have beta drivers signed. Think of the outcry by hardware vendors if they could not get the general population to test they're drivers. MS would very soon be dealing with allot of pressure.






